What's the benefits of FMOD on iOS platform than Apple's audio APIs? -
I have heard that FMOD is the most popular audio engine in desktop apps such as games. I've read the documentation, but I can not find any of these benefits compared to Apple's ADI audio unit. It has many powerful features, but it does not look useful on mobile devices just like iPhone because the processing power is very weak.
Although this is probably due to my shallow knowledge and experience, what feature (or feature) can I count the advantages of FMOD compared to Apple's API? (Not only FMOD, but other sound systems if you know)
Full disclosure: I am a programmer FMOD manufacturers are working in FireLight Technologies.
First of all, I encourage you to try to get rid of FMOD, it is freely downloadable, there is a look through examples and documentation. Depending on the need of your application or game, you will have a great effect on the benefits received from using FMOD.
With FMOD, you will have features like our Virtual Voice System which utilizes limited resources efficiently. The full robbery of DSP effects can be applied to your sound, we can accurately specimen the sample to stitch and sync Provide playback. Along with all standard volume, pitch, 3D specification, rolloff, etc. you will expect Not to mention that we take full advantage of the iOS hardware / software decoding capabilities, and we operate automatically between alarms and calls.
If you want to take action for more sound designer, Data Driven Implementation We have FMOD Designer Here you can apply complex multi-voice parameter-driven events, random ambiance and controllable music systems in a graphical tool, which requires minimum programming to be applied.
There are so many benefits to using FMOD, or just using audio middleware in general. The best advice I can give is trying out them for your needs. If you are interested in learning more about FMOD then try our forums:
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