algorithm - Rhythm detection through analyzing the audio spectrum -
I am creating a rhythm-based game, and facing many problems with cadence. I get the current spectrum of a gaming song, it looks like float array with 512 float. 256 to represent left and right channels. FFT is also available. But I do not know how to work with that data, I have done some experiments, which are with the scene but he gave me a lot of information. I have googled for some ready algorithm, but there is nothing please Someone can help me, perhaps, some articles related to context, content, rhythm, working with audio spectrum. The code will also be very helpful thanks.
Maybe you have not used the right search terms. Try Google 'tempo detection' or 'beat detection' together with 'code' or 'algorithm'. There are many papers, references, code examples, etc.
Just a few hits:
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